Course: Game Engines in AI
| Dauer | 4 SWS (6 ECTS) |
|---|---|
| Art | Kurs |
| Semester | WS 2018/19 |
| Vortragende | Mona Abdel-Keream, Jose Rojas, Michael Neumann, Patrick Mania |
| Tutor | Mona Abdel-Keream, Jose Rojas, Michael Neumann, Patrick Mania |
| Sprache | Englisch / Deutsch |
| Termine | Vorlesung: Dienstags, 10:00 - 12:00 Übung: Dienstags, 12:00 - 14:00 |
| Veranstaltungsort | TAB-Gebäude (Am Fallturm 1), Eingang E, Raum: 0.36 EG |
| Bemerkungen | Veranstaltungsbeginn: 16.10.2018 |
This course gives a practical introduction into using game engines (Unreal Engine) in AI.
Material
| Date | Topic | Material |
|---|---|---|
| 16.10.2018 | Introduction, Setup | In StudIP |
| 23.10.2018 | Basic concepts in Unreal Engine 4 | |
| 30.10.2018 | An Overview of Physics Simulation in UE + Animation | |
| 6.11.2018 | Human Tracking, Motion Capturing Systems | |
| 13.11.2018 | VR development in UE |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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