Course: Game Engines in AI
| Dauer | 4 SWS (6 ECTS) |
|---|---|
| Art | Kurs |
| Semester | WS 2019/20 |
| Vortragende | Andrei Haidu, Jose Rojas, Michael Neumann, Patrick Mania |
| Tutor | Andrei Haidu, Jose Rojas, Michael Neumann, Patrick Mania |
| Sprache | Englisch / Deutsch |
| Termine | Vorlesung: Dienstags, 10:00 - 12:00 Übung: Mittwoch, 10:00 - 12:00 |
| Veranstaltungsort | TAB-Gebäude (Am Fallturm 1), Eingang E, Raum: 0.36 EG |
| Bemerkungen | Veranstaltungsbeginn: 15.10.2019 |
This course gives a practical introduction into using game engines (Unreal Engine) in AI.
Material
| Date | Topic | Material |
|---|---|---|
| 15.10.2019 | Introduction, Setup | In StudIP |
| 22.10.2019 | Basic concepts in Unreal Engine 4 | |
| 29.10.2019 | An Overview of Physics Simulation in UE + Animation | |
| 19.11.2019 | Robot Simulation with NVIDIA Isaac Sim | |
| 13.11.2018 | VR development in UE |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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